Ships

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An introduction to ships on Kailie

by Admiral Malus the Explorer of the Kailie Seas

BALL:

All ships have a crystal ball on them that give you all the juicy information on them, you can access the crystal ball by typing <look at ball>.

SAIL:

To sail places in your ship you will have to be patient at first because you don't always go the direction you want to go. Quite simple its just like walking except you in a vehicle on the water. <sail direction you wish to go> ex. sail north.

LAUNCH:

To attack an opposing ship with your ship you must have a array of weapons either small, medium, huge or my personal favorite devastating. To launch an attack you need to type this syntax <launch attack on elven warship> elven is optional you can type just warship, there is no targeting at sea so if you have more then two warships fighting you, you will have to kill the first.

BOARD:

To enter a ship you must type <board shipname or board type of ship> ex. <board The Bloody Hand of the Admiral> or another <board dreadnaught>. I give you both these examples because more often than not there are more then one dreadnaughts docked at a dock and you will have to type <board shipname>. Boarding actions at sea are another place you will see the board command used. You will have to leave your ship and type <board npc shipname> but expect a fight or expect to drown because the enemy will use the scuttle command.

SCUTTLE:

Scuttling your ship is like pulling the plug and giving up. When you're outnumbered by the enemy and you know you're going to lose I suggest scuttling your ship. It's embarrassing seeing some wussy Elven Marines gallivanting all over the oceans with your ship, I speak from experience.

SWIMMING:

Swimming is vital to your success at sea, I have found it a life saver when the battle goes not your way and you find your ship sinking.

REPAIR:

Elven Warbirds got you blockaded from the mainland? Don't you fret swabby do a Jerry rig on the go. You can repair your ship at sea if you don't feel like spending all that money at the Drydock. Simply look at the crystal ball and see what is damaged. Things on your ship that can be repaired are the following: Sails, Navigational Equipment, Shields, and Weapons, and your ship as a whole. Simply type <repair sails or navigation, or shields or weapons or ship>.

NAVIGATE:

Navigation is key to getting around, to use the navigation you can first type help navigate, that will give you all the nav points in the game. To set a nav point you must type <navigate haven> then by simply typing navigate you will see where you are vs. where the dock at Haven is. Remember if you are 48 east from haven dock you will have to go 48 west to get to the dock, everything is opposite when your on the high seas. To change nav points you simply type <navigate town name>.

HAIL:

Hailing is a form of communication at sea. See <help hail>


A NOTE ON DIFFICULTY:

Bigger ships are harder to repair and sail. A swabby can't repair the sails on a dreadnaught and will be tragically lost at sea. Certain seas away from the mainland are also much more treacherous, and once you enter their waters you may not be able to return to calmer seas!

Building your own ship

DECIDE SHIP'S CLASS

Ships come in various shapes and sizes. Currently Haven has these classes available for purchase:

Yacht, Galley, Cruiser, Dreadnaught

NOTE: Some docks may not have all classes available.

DECIDE SHIP'S NAME

The ship you're building will be needing a name. You may only name a ship once, so make it count! Ship names are case sensitive and appear as you want them.

Tell your ship master to sell new <ship class> <ship name>

NOTE: Names are closely monitored, should you have an inappropriate name Damhair will claim your ship and your investment will be lost forever.

OUTFITTING YOUR NEW SHIP

Cannons

You can outfit your ship with different sized cannons which deal damage to your enemies. Cannons have different sizes, small ships cannot be outfitted with devastating weapons.

small, medium, huge and devastating
Ask your ship master to sell <size> weapons for <target ship name>

Shields

Shields can be enchanted on your shield for a price. They reduce or abolish cannon fire against you. Shields cannot be repaired unless you happen to know someone with enchantment. Current sizes are:

small, medium and large
Ask your ship master to sell <size> shields for <target ship name>

NOTE: Not all ports sell shields, and not all ports sell all shield sizes.

Masts

Your ship is going to need sails if its going to actually move anywhere. Current sizes are:

coastal or deep-ocean
Ask your ship master to sell <mast type> for <target ship name>

NOTE: Yachts cannot be outfitted with deep-ocean masts

NAVIGATION EQUIPMENT

With the universal language of signal flags at sea, there is no mainland language barrier. In order for you to correctly determine where you are navigation equipment assists you with this. Current options available are:

partial or full
Ask the ship master to sell <size> navigation for <target ship name>

NOTE: Partial navigation is communications only and full navigation is communications AND determines your location at sea. Yachts cannot be outfitted with full navigation equipment.

SHIP STORES

Your ship is going to need supplies to move at sea. This is the unit of measurement of locomotion. One supply is one sail attempt in the location specified. If you are planning a long voyage, it would be wise to purchase extra. There is no limit to supplies purchased to any vessel. Check your ships stores via the crystal ball.

NOTE: Current going rate per supply is: one supply per imperial. Using cannons does not affect supplies.

TIPS

[shipreport] is a very handy command, which enables you to review all the ship status' in your personal fleet.
You can use the 'set' command to assign roles on your newly built floating vessel.
 set captain to <player name>
 set crew to <player name>

If you have more than one crew member enlisted; simply:

set crew to <player name> <player name> <player name>
You can peek at other naval vessels with the 'spy' command aboard your ship. This 
skill relies heavily on your navigation and will attempt to reveal any weaknesses 
onboard. Also, it will attempt to reveal any passengers or cargo being transported.
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