Natural magic
From HavenMUD Wiki
Natural magic
Type: Major Sphere of Magic
Commands: spells, cast
See also: <spellhelp>, <help player documents magic>,
<help atone>
You are connected to the spirit of the natural world, and
with the aid of your deity can call upon the primal magic
that drives it.
Evokation spells invoke ice storms on opponents or summon loyal animal companions, Healing can staunch bleeding or even raise the dead, and Enchantment can create a natural spring or repair wooden items.
Natural casters face a number of restrictions. They must hold to the morality of their deity (or neutrality for agnostics), metal armour inteferes with their spellcasting, and many of their powerful spells can only be cast outdoors or while under the influence of a natural charge.